A visual representation of intellectual pursuits

Haas’2021


The benefits of de-convolution for processing complex EEG data

for Jan Haas

Jan Haas’ thesis delves into the effects of computer gaming on the brain, using advanced de-convolution techniques to better understand cognitive processes. The Thesis Art piece visualizes the in-game trajectories of players steering a spaceship, offering an innovative look at gameplay behavior.

The Creation Process

Benedikt visualized the key concept of gaming trajectories, representing the paths of human subjects as they dodged enemy spaceships. The simplicity of the task allowed for a smooth creation process, leading to a graphic that focuses on the novelty of gaming’s impact on brain activity.

Artistic Concept

The visual concept aims to represent the gameplay experience, a core element of Jan’s research. By showing the trajectories, the piece captures the essence of the experiment’s dynamics. While the connection to brain activity would ideally be clearer, the visualization of movement within the game serves as the centerpiece, emphasizing the new research frontier.

“This is my first piece where I’m depicting the experiment’s evolving process itself—rather than just presenting data. It’s a fun challenge to break away from conventional visualizations.”

Benedikt Ehinger

Personal Reflection

Creating this piece was a straightforward but “rewarding experience”, as it allowed Benedikt to visualize something different for the first time — what actually changed during the experiment. It represents a shift in perspective, from raw data to an illustration of the experimental process itself.